Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto
44 CVP-609/605 Data List
Effect Block
CVP-
609
CVP-
605
XG Block Name
XG Variation Block
XG Insertion1 Block
XG Insertion2 Block
XG Insertion3 Block
XG Insertion4 Block
XG Insertion5 Block
XG Insertion6 Block (only for MIC & Song)
XG Insertion7 Block (only for Style)
XG Insertion8 Block (only for Style)
CVP-
609
CVP-
605
Category Type Description MSB LSB
REVERB
HALL1
Reverb simulating the acoustics of a hall.
10
HALL2
116
HALL3
117
HALL4
118
HALL5
11
HALL M
16
HALL L
17
ATMO HALL A unique long reverb with atmosphere.
123
ACOSTIC ROOM Reverb simulating the acoustics of a room. Standard setting.
220
DRUMS ROOM Reverb simulating the acoustics of a room. For drum sounds.
221
PERC ROOM Reverb simulating the acoustics of a room. For percussion sounds.
222
ROOM1
Reverb simulating the acoustics of a room.
216
ROOM2
217
ROOM3
218
ROOM4
219
ROOM5
20
ROOM6
21
ROOM7
22
ROOM S
25
ROOM M
26
ROOM L
27
STAGE1
Reverb suitable for a solo instrument.
316
STAGE2
317
STAGE3
30
STAGE4
31
PLATE1
Reverb simulating a plate reverb unit.
416
PLATE2
417
PLATE3
40
GM PLATE
47
TUNNEL Simulates a cylindrical space expanding to left and right.
17 0
CANYON A hypothetical acoustic space which extends without limit.
18 0
BASEMENT A bit of initial delay followed by reverb with a unique resonance.
19 0
WHITE ROOM A unique short reverb with a bit of initial delay.
16 0
DELAY
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
516
DELAY LCR2
50
DELAY LR Produces two delayed sounds: L and R. Two feedback delays are provided.
60
ECHO Two delayed sounds (L and R), and independent feedback delays for L and R.
70
CROSS DELAY1
The feedback of the two delayed sounds is crossed.
80
CROSS DELAY2
816
TEMPO DELAY1
Tempo-synchronized delay.
21 0
TEMPO DELAY2
21 16
TEMPO ECHO Tempo-synchronized echo.
21 8
TEMPO CROSS1
Tempo-synchronized cross delay.
22 0
TEMPO CROSS2
22 16
TEMPO CROSS3
22 17
TEMPO CROSS4
22 18
ER/KARAOKE
KARAOKE1
Echo for karaoke.
20 0
KARAOKE2
20 1
KARAOKE3
20 2
ER1
This effect isolates only the early reflection components of the reverb.
90
ER2
91
GATE REVERB1
Simulation of gated reverb.
10 0
GATE REVERB2
10 16
REVERS GATE Simulation of gated reverb played back in reverse.
11 0
CHORUS
CHORUS1
Conventional chorus program with rich, warm chorusing.
66 17
CHORUS2
66 8
CHORUS3
66 16
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